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POVRAY vs. OpenSCAD

Posted by jgilmore 
POVRAY vs. OpenSCAD
November 19, 2010 07:34AM
OpenSCAD is a fairly new project, and therefore obviously doesn't have the sophistication that POVRAY has, as it's been around for years.

Looking at OpenSCAD's .scad files, they look a great deal like POVRAY files.

Is there a reason behind doing OpenSCAD instead of simply writing a STL exporter for POVRAY, or even doing as the candyfab project has and use a slicing utility to generate the slices directly from POVRAY?

I suppose that I really haven't gotten into OpenSCAD enough to say for certain that there's not a good reason for reimplemention of a 3D object definition language. So I thought I'd come out and ask.


--
I'm building it with Baling Wire
Re: POVRAY vs. OpenSCAD
November 21, 2010 08:59AM
You need objects you design to be manifold solid. PovRay, like Blender does not necessarily produce manifold solids (you can do it, but it will allow you to create unprintable objects pretty easily).

Heekscad, FreeCAD. NeroCAD, OpensCAD, etc all give manifold solid objects 99% of the time, so skeinforge will play nice with it.


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