parts overlapping the initial outside border generated January 10, 2015 07:23PM |
Registered: 9 years ago Posts: 1 |
Re: parts overlapping the initial outside border generated January 12, 2015 09:25AM |
Registered: 10 years ago Posts: 2,472 |
Re: parts overlapping the initial outside border generated January 12, 2015 08:24PM |
Registered: 9 years ago Posts: 5 |
Re: parts overlapping the initial outside border generated January 13, 2015 10:14AM |
Registered: 10 years ago Posts: 2,472 |
Re: parts overlapping the initial outside border generated January 17, 2015 12:08PM |
Registered: 9 years ago Posts: 5 |
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dmould
Bob, I once had that, and in my case it was caused in the "support material" menu by having "generate support material" unchecked, but "Raft layers" set to 1 instead of 0. Other causes can be an STL that has a small bit (too small to print) hanging below the main base, so that bit is taken as being the bed height and the rest is above it. You could try double-clicking the part in plater and perform a Z cut at 1 layer height, or import the STL into OpenScad or another tool and cut the base flat.
Removing the first Z move in the G code would not help you, because the rest of the moves will also be a layer too high - i.e. layer 1 would be OK but layer 2 would print at the height of layer 3 etc.
When you want to have a raft, it is possible that having a gap between the raft and the part is intentional, to make removal easier.
Dave
Re: parts overlapping the initial outside border generated January 19, 2015 08:19AM |
Registered: 10 years ago Posts: 2,472 |
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boboche
Now the only major issue I got left is when I go 0.2mm or below, the stop/start of filament extrusion and head movement generate gaps and blobs between the stop point and end point of vertical structure.... i.e. if I print a cylinder, I will get a blob where the printhead stops while moving the Y axis upwards, and no material for about 2-3mm where the head starts when reaching the new layer...I'm not printing fast (i.e. 30-45mm), and not using acceleration yet. Once that is taken care of, I'll be able to finally start printing for real.
Re: parts overlapping the initial outside border generated January 24, 2015 11:30AM |
Registered: 9 years ago Posts: 5 |
Quote
dmould
Quote
boboche
Now the only major issue I got left is when I go 0.2mm or below, the stop/start of filament extrusion and head movement generate gaps and blobs between the stop point and end point of vertical structure.... i.e. if I print a cylinder, I will get a blob where the printhead stops while moving the Y axis upwards, and no material for about 2-3mm where the head starts when reaching the new layer...I'm not printing fast (i.e. 30-45mm), and not using acceleration yet. Once that is taken care of, I'll be able to finally start printing for real.
Do you use a Bowden extruder? Bowden extruders suffer from lag - there is a delay between the time the extruder starts to turn and the time that plastic is actually extruded, and another delay between the time the extruder stops and the time plastic ceases to flow.The slower you print, the less the effect this issue has on the print. Greatly lowering the acceleration may help without slowing the whole print too much, as it will effectively slow down the move only at the start and end of the perimeter - but that could cause the same symptoms to appear at corners. If the main problem for a particular print is at layer changes it may help to not retract at all (uncheck "retract at layer change") so the XY move does not stop for long, or experiment with the speed & distance of the retract. Or try setting the "Seam position" to "random" to try to stagger the place where the effect occurs - though in the version of Slic3r I used the position was still not all that random.
It is possible that the effect could be greatly reduced in the printer's firmware by having the extruder moves lead the XY moves by a short time interval so that the flow of plastic at the nozzle is brought into synch with the XY moves, but I do not have any such firmware to try, and it is not something that is realistically possible to achive in the slicing application (though Simlify3D makes an attempt in its "coast at end" feature).
Dave