I have no plans to break any API at the moment, the only purpose is to provide a JOGL2 based backend
that can take care of all the native bindings, which is a much nicer solution than having a set of native
.dll/.so files provided with Java3d.
The basics of the JOGL2 backend appear to be functional at this point, will have something posted
at the github above by end of week, be aware there will be one history-rewrite to correct the raw svn
usernames in the current import with proper author/committer names.
So, this should be drop-in compatible with Java3d 1.5.2.
Harvey